Noita (Pixel wand-editing survival game)

(15/3/23) 

The game is perfect... For two levels: the collapsed mine and the coal mine. The enemies are well-balanced, the spells are variated, the atmosphere is intriguing and the art is beautiful.

The trademark promise of the game "every Pixel burns, melts, moves, transforms" is fulfilled and we're all happy... Until the game advances. The prices skyrocket, the enemies multiply and most spells barely even affect them, and those who do affect them are either too limited to use freely or too hefty on the wand, leaving openings for the enemies to kill you, there's no way to heal and traps explode all the time on and off screen, the chaos overwhelms both the players and the computer and doesn't get me started on the bosses. 

And then you die unfairly because a spell backfired or you got blasted by one of the many traps, again, and again. And you start over with nothing, with no progress made. The game is no longer challengingly funny, is obnoxiously impossible. It could have been so much more... But it isn't, and it won't be fixed. 4/10


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