4/23
While the idea of playing as a lineage of characters each with their different traits is alluring it's not what the game offers.
In reality, you pick one of three randomly generated characters that do not influence the next or any relation with the former, that has a class (mage, knight) a positive trait and a negative quirk.
Those two last things are merely aesthetic and don't make any gameplay change. There are several classes but in the end, the playability is the same.
The procedually generated castle feels like you're clearing the same room over and over, there's a guy at the front gate that takes away all unexpended coins making the already slow m
eta-progress even slower, and the cherry on the cake is that there are three classes of enemies with subtle variations and buffier versions in later stages. An absolute disappointment. 1/10

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