Now these guys intended the game to be dark or at least that's the impression it caused with all the demons, Beelzebub, and famine, there is no hope for that at all.
Now the problem is that even if we are extremely generous and indulge in the game with the dark tag there's a bigger problem: it's the most boring, repetitive, lackluster game among the most dull, monotonous, mediocre games.
The "loot" is all the same, and the rarity of the drops doesn't make any sense. You have to click a thousand times to sell that stuff that you don't need and hoard the gold because there's nothing good enough to use it on. The "stealth" system is simply forced into the game, completely useless. The monsters lack variety and there are no actual combat tactics, just clicking until the red bar of the enemy drops to zero.
All the battles feel the same.
There are six deities to worship but the only thing that changes is the order in which you can get the skills, not the skills themselves. You cannot choose what skills show in the active bar, active skills by the way are mostly useless, and would be better to put them as passive.
There are stances and momentums and potions, and whatnots, all of them for pure decoration.
The missions don't feel like a chore, they ARE a chore. You have to come and go from the basic drawn map, unvarying and two-dimensional to the hub and back and forth until you grow tired of doing the same thing over and over for absolutely no reason, feeling no empathy for the characters, feeling that the plot as linear as a ruler, feeling that you wasted precious hours of your existence and finally uninstall the game. 1/10

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