Cataclysm Dark Days Ahead (Survival zombie HTML-based game)

 A free-to-download, text, and turn-based game in constant development with a huge world and thousands of monsters and items, hundreds of weapons, relatively unique NPCs, traits, quirks, skills, and perks not to talk about mutations, cybernetic body modifications, and four main play-styles. Everything seemed perfect, so what went wrong? 

Plot reminder

The government summons an entity called "The Blob" or more like a part of it that infects all organic life to ultimately liquefy and absorb it, all of this "The Blob" does unconsciously (to justify its absence during the whole game, I guess).

 Allegedly this "Blob" is based on the Lovecraftian primal gods, but this influence is yet to be seen for it looks more likely based on Goosebumps "monster blood". Bottom line, you'll never get to see or even hear "The Blob" nor it will take a relevant place in the game, it may as well not exist. Humankind will never win because the blob is too powerful. End of the plot. 

 Under the appearance of tactics and skills what CDDA requires to master is an enormous amount of patience

Neither hiding nor guerrilla tactics exists, for zombies can see further than the character in the dark (regardless of night vision or perception), and even if they can't see you they can pinpoint you through hearing and smell. Head-on confrontation leads to certain death. 

Then what's left is to set traps and fire in a place luring the zombies two-on-two, always ready to run if their numbers get bigger which is very likely to happen.

There also is the whole grinding for certain supplies to produce armor and weapons in infinite steps, not to mention the waiting during craft (making survivors' boots, a more-or-less decent armor piece, takes two in-game weeks which translates to half a real-life hour idly watching the monitor plus whatever it takes to gather the resources to survive those two weeks) and even if you can manage to patiently make the weapon and the armor, even if you waste hours picking the zombies one on one in a carcinogenic rhythm a slight mistake in other aspects will result in death as well;

- If stamina runs out the character is rendered automatically defenseless even to the most insignificant threat

- Radiation is invisible and quickly stacks producing internal bleedings DPS

- Blood-loss does not have an indicator and also lowers your effectiveness in combat indirectly getting you killed.

 Be it fatigue, cold or heat, hell, even encumbrance put you at zombie's mercy, not to mention that if you are unlucky enough to get the "Mycus infection" or "spore disease" and not find antifungal drugs in six in-game hours all your work goes to the trash.

How graphics look like;

 

NPCs have quite a boring background and go-fetch-this go-kill-that missions.

Things get repetitive and same-ish rather quickly leaving an aftertaste of dissatisfaction.

(Edit 2024: I'd also like to add that in one run I had the full survivor set, but it took me like two months to actually gather all the stuff. I only managed to do this by custom creating some bruce lee template that clear the start town in few days. By the time I finished, all enemies had mutated, and after retreating because a freggin' roach put me to near death I had to abandon town for greener pastures, only to find out that other zombies had also mutated and the most advanced armor/weapons I could craft were useless against them.) 3.5/10


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