?/?/? Notes on Inside Depth 6 (Idiot photographer exploring a cave horror game)

 This game has this hideous characteristic of trying to have a plot but not having it. The master plan of mr. main character can be resumed pretty much like this:


 Player: You are going to sneak past the military into an abandoned mine in which hundreds of people either died or disappeared, you are not going to wear a gas mask or any toxic hazard protection in spite that since the mine didn't collapse the most probable thing is that the miners die to some poisonous gas deposit, then since you don't have any keys or lockpicks you are going to hope that all doors are open or that you find a set within the mines even though there wouldn't be any reason for them to be there, you are also going to hope that since you are unarmed no one tries to kill you -although you suspect that a murderer hides in the mines- then you are also going to hope to be able to descend to the deepest layer of the mine, relying on a hundred years old structure and expect to find something you can photograph and publish in a blog, so you can go back to the surface somehow and run past the armed guards that will be shooting at you, all this a day before the place gets cemented shut.

MC: Well, no. I'm just some journalist that's gathering some ****** info for Christmas and I, uh, think I'll take my business elsewhere. Merry Christmas! 

But with the aggravation that in the end, he doesn't even run past the armed guards, which would be the only truly dangerous and exciting part of the game, but rather founds some blood tree that we are supposed to believe is emanating a gas that drives people crazy. Then the multiple endings are these;

Final A, you didn't find a gas mask in the mines, or at least not in time, so you're dead.

Final B, you manage to take an elevator that takes you to the beginning of the game, an elevator that you wonder why you didn't use before, only to find that the place is already cemented (so you're dead).

Final C, you go beyond the six depth, and then some text tells you that the interesting stuff that you wanted to happen in the half-hour or so of the game happened after you descended further down, and doesn't tell you what those interesting things are. 

 

You can see how this "multiple ending" is but an excuse for the half-hour of tedium you had to go through, and if it wasn't for the fact that I google those multiple endings, would be an hour and a half of ultimate boredom.  1/10



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