The game wants you to believe the mother is christian but last time I check christians don't have the habit of hiding satanists under the floorboards
Despite the attempts of creating a dark atmosphere, with the bubbling masses of flesh and the festering flies, the blood tears, and mutilations, The Binding of Isaak fails expectaculorsly at the task of creating neither a tetric nor a horror game.
The idea seems to be that Isaak is going to be sacrificed by his mom, like the biblical Isaak, and that the journey to the basement is a metaphor for the kind of childhood Isaak had. Sometimes is clear, but mostly is obscure and practically impossible to associate the half-rotten figures, evil items, and trinkets one finds along the way with anything resembling the real world.
As for the gameplay itself, it's pretty basic: you dodge red dots while tossing blue dots at the enemies that have three AIs sets at most.
Usable items and trinkets are practically useless, shops are either too expensive or lack anything of interest, and half the passive upgrades (the only thing that makes a difference) are redundant, boring, repetitive, and don't make a difference in combat. 3/10

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