?/?/? Notes on lost in vivo


 Accordingly to our agreement, I played the so demanded by Erebus horror game but the thing is this; it wasn't a horror game. It was like Cry of Fear (A by-product of half-life) meaning that under the appearance of horror, the arrière-pensée was pseudo-psychological garbage. We even accepted the fact that the plot was senseless:

A reminder of the plot; you are strolling at ease with your dog (a Shiba Inu) when a heavy rain caught you, and the dog (not joking) is dragged because of the rain to a broken drain which either cuts or breaks the leash and the dog subsequently falls into the sewer, then the MC follows (we suppose, falls in the broken drain as well), and with the aid of a sledgehammer that he finds lying around starts a seemingly never-ending quest, with deadly monsters in-between, of rescuing this aforementioned dog (Those dogs are expensive) We even accepted that the "lore" (dirty pages of random person's diaries) was poorly written, going from "I hate myself because I'm ugly, but he (?) makes me feel better, the only thing he asked was for me to lower my weight, and I really love him but I can't (two more pages of boo hoo) I don't deserve him" making it all the climax of "life was too harsh, so he hung from the ceiling fan and die watching the floor" "Job was too hard, so he threw himself in front of a train and ended with the head looking sideways" (clearly this person writing this "lore" doesn't have quite the clue of what a suicide reason might be). Hell, we even accepted the non-existent enemy design (one of them is a floating broken mirror, another is a big leech, and another is some sort of train with a mouth which could be scary if it wasn't for the fact that is not the full train but just the pilot cabin... well, half the cabin or maybe a third of the cabin)

But when we started putting the pieces together due to another "lore" section,

where the words "you have low self-esteem, you need to like your body" popped, we say <<WAIT A MINUTE! Broken mirror, diet posters in different sections of the game, diary pieces saying "I hate myself"... THIS IS A CHEAP STYREOTIPYCAL FEMALE TEENAGER PSYCHOLOGY GAME!>> And that,-estimated reader, we couldn't accept.   


(Edit 11/24 At this point in time I hadn't introduced ratings, and while I'm sure I'd stamped a one out of ten, I found afterwards that most games have terrible plots and  this is not outstandingly bad nor particulary intrusive. It does have weird decisions regarding fourth-wall breaking and others that made the game slow, confusing and frankly boring. To the point where I got the biggest plus of LIV was the graphic choice that made some of their scare attempts relatively successful, but ultimatly a mediocre game. The saving system is vexing and hard to understand why it's placed like that too. (tentative) 4/10)


No comments:

Post a Comment

Introducing NO HOPE rating system

The conventional five-star and ten-out-of-ten rating systems have become stale, visually uninspired, and inadequate for capturing the nuance...