Cry of Fear (When you're such a pain the Doctor shoots at you)

 Started as a mod of the "mythical" half-life, and it's one of the first if not the first horror game I've ever seen, back when I didn't even own a proper computer and watched YouTubers instead, one of those awful, awful YouTubers kids watch. 

Anyway, back to the game. Cry of Fear is the forefather of psychological survival-horror games and has all of the functions and developments that one would expect of such a game. 

The mood is darkish and sad, and although the graphics are somewhat lacking it's expected due to its origins. The story seemingly starts with Simon somehow getting lost in the city and trying to find his way home, and like many of these psychological horror games it starts really scary and interesting, with a simple core gameplay 3rd person shooter resource management (mostly bullets), but as the plot progress the "psychology" starts kicking in and the whole mood, at least in my experience, gets ruined. 

The monsters and the scenery become a reflection of the character's mental issues and cease to be scary, while the whole plot turns out to be a "metaphor" for Simon's real life as a distrusting cripple, which equals to the stereotypical plot ruiner "it was all a dream". It's funny how Simon being distrusting is bad but if you don't hand over your gun to the "doctor" he takes a shot at you, which I think would make all that mistrust right on the spot. I'd play half the game and then drop it. 4/10 


"It's crazy how easy can kids get their hands on guns these days!" -Doc

(Edit 2024: Funny that I call "cry of fear" the "forefather of psychological horror", ok so the game is from 2012 and it's indeed one of the first games I've seen, but's far from being a forefather of anything: the game heavly borrows from Silent Hill as it's clear by the "abandoned town" setting and the inner trauma monsters. In particular I'd say that CoF takes after SH2 rather than the first, but I'm not sure. 

No comments:

Post a Comment

Introducing NO HOPE rating system

The conventional five-star and ten-out-of-ten rating systems have become stale, visually uninspired, and inadequate for capturing the nuance...