Is another of those overly complicated "oh, look I'm impossible to beat" games I find it hard to see what the "super-positive" reviews are all about.
Honestly, the best part of the game is the Team Fortress rip-off characters and I don't even know what Team Fortress is about (although I suspect it's one of the third-person multiplayer shooter games so popular in the last decade).
You hastily put together a "team" (it's just two people) that crashes into a random planet and now has to fight its way out of the facility, but at the same time, they have to protect "the crystal" from monsters that spawn in previously visited rooms each time you open a room.
These randomly spawned mobs make it so that you can't predict their pathway, which obliterates the "tower defense" part and make it into a resource-wasting mess, since the other half of your offensive/defensive power -the characters- are useless unless you move them in a cluster and given their slow-moving speed and the fact that each of the nine maps for every run is enormous make them ineffective as a mobile unit. They just don't make it in time.
And as the game progresses the sluggish, weak spider bots become increasingly powerful, they appear in larger numbers and deal more damage, some even explode on death trashing everything in the room, and your characters and defenses start to lag, leading to an inevitable and rather swift death.
In summary, I think the game is rigged against you and that the complicated controls and resource management make the little part of the game that's playable dull and unsatisfactory. 1/10
No comments:
Post a Comment