Decision Red Daze (Doing this remake... was a bad decision (heh))

 Back when I was ten and my computer sucked, there was a flash game series that I liked a lot: Decision.

 Of course, it's a flash game about killing zombies, so it's not the greatest thing in human creation, but it's still more solid than this... thing I played out of sentiment.

 Stamina and sleep function are both annoyingly dysfunctional, forcing you to make the character eat before and after every fight and sleep every ten minutes of gameplay.

 The AI of the survivors is not worthy of the word "Intelligence" they just go head-on against the zombies no matter the amount, sometimes even barehanded

The graphics are somehow worse than back in the flash days, with jerky animations and a strange, unnatural chubby/ripped complexion that is equal to both males and females. The game constrains you into a "safe zone" in which you are forced to operate because outside it the zombies spawn endlessly and the ones you kill just raise back, a zone defined by the power of a "repellor" that looks a lot like an antenna, zone boringly repetitive, desert after abandoned factory after desert, altogether making the ambiance very forced and claustrophobic. The warehouse, where you drop the loot from the raids, is super small and thus forces you to leave a lot of stuff behind, making progression even slower. 

Level-ups take forever and don't change much. Attacks are by default "power attacks" and you have to hold and release to attack one zombie, best case two. And if all of this wasn't enough to frustrate you, upgrades at the shelter are expensive and after half a day (sleep) it degrades. Conclusion? Shockingly awful. The only decision I'll be making is not to play it anymore. 1/10




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