Revita (Starbound but Roguelike)

28/4 

 I say that the only saving feature of the game is the art, which is by no means original, everything else has several problems.

 The plot's confusing and the little I could muster (through deductions, based on boring monologues, and some crappy notes) is terrible, the idea of using self-help grieving steps as an enemy backstory makes winning completely unrewarding. 

The difficulty would be low if the weapons weren't absolute garbage. I mean, the thing doesn't even shoot straight, and the shotgun is unusable unless at point-blank range! Maybe it's because the guy isn't even holding the weapon, beats me. 

Perhaps if you grabbed the weapon instead of playing Jedi, you wouldn't die so often.

Once you've secured a half-decent weapon like the sniper the game is a piece of cake, which of course means that the game has only one (usable) weapon. The meta progress is BS, you can't even get a damage upgrade, you can't switch weapons, all upgrades cost hearts and healing takes a lot of time, and a good chunk of those upgrades aren't very useful. The blacksmith upgrades cost max HP and the difference is so insignificant it's almost insulting... A bad game, to put it simply. 3/10 (because it can be mildly entertaining for about three hours)


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