28/4
I say that the only saving feature of the game is the art, which is by no means original, everything else has several problems.
The plot's confusing and the little I could muster (through deductions, based on boring monologues, and some crappy notes) is terrible, the idea of using self-help grieving steps as an enemy backstory makes winning completely unrewarding.
The difficulty would be low if the weapons weren't absolute garbage. I mean, the thing doesn't even shoot straight, and the shotgun is unusable unless at point-blank range! Maybe it's because the guy isn't even holding the weapon, beats me.
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| Perhaps if you grabbed the weapon instead of playing Jedi, you wouldn't die so often. |
Once you've secured a half-decent weapon like the sniper the game is a piece of cake, which of course means that the game has only one (usable) weapon. The meta progress is BS, you can't even get a damage upgrade, you can't switch weapons, all upgrades cost hearts and healing takes a lot of time, and a good chunk of those upgrades aren't very useful. The blacksmith upgrades cost max HP and the difference is so insignificant it's almost insulting... A bad game, to put it simply. 3/10 (because it can be mildly entertaining for about three hours)


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