Neon Abyss (Hacking culture cyberpunky-themed game)

 4/30 

The game bluntly declares that more is ALWAYS better. Well, no. A hundred and fifty useless "relics" don't make your game better, fifteen floating eggs and weirdly shaped dolls trailing after you barely making any change to the run don't make your game better, fifty useless weapons with strangely shaped bouncy bullets don't make your game better, sixty meta-upgrades that despite taking so long to purchase barely make a difference don't make your game better.

 You know what also doesn't make your game better? Not being able to see the stats of your weapon, not being able to switch weapons, being forced into the same boss fights, having to depend on random number generators for every little thing, if you get a decent weapon, a useful relic, or even if the gooddamed door opens! The electronic music was kinda cool the first couple of times, but after hearing it for the twentieth time it's annoying, about as annoying as being unable to use bombs efficiently without having them blow in your face because of the arc they make. 2/10


No comments:

Post a Comment

Introducing NO HOPE rating system

The conventional five-star and ten-out-of-ten rating systems have become stale, visually uninspired, and inadequate for capturing the nuance...